Good afternoon!
I'm a little late with this workflow)). Now that Flux.2 Klein has been released and z-image-edit is coming soon, SDXL will quickly become obsolete. So it's better to release it now while it can still compete.
What's this workflow for?
It generates clothing for a character based on your sketch and prompt, and then uses masks created by Sam3 to separate the clothing into a separate image. I wanted to create a tool for creating clothing assets for visual novels.
Attention!
Unfortunately, this doesn't work perfectly - sometimes a little skin can show through the clothing. So you'll probably need to refine the result in Photoshop or Krita.
Description
FAQ
Comments (2)
I'm having trouble with this, not sure how to do this without a sketch
Just draw a mask in the mask editor and write a prompt, then increase the noise in "ImageAddNoise".







