✨ Magical PBR Creation and transfer Workflow for 3D Artists ✨
The goal of this workflow is to extract a texture from an object in an image, convert it into a clean, seamless texture, generate a full PBR material set, and finally transfer and apply that texture onto a different object in another image.
What’s new in this version:
The PBR extraction system has been completely redesigned.
In my previous version, the extraction was based on preprocessors such as normal maps, depth estimation, and multiple image adjustments (color, contrast, brightness, gamma…). That process relied on a single image and how light interacted with the surface.
In this new workflow, I replaced that entire pipeline with the new Ubisoft La Forge model and the recently integrated ComfyUI node, which performs the same task using a dedicated model trained specifically for PBR material extraction.
I also added a texture transfer system: once the textures are extracted, users can transfer and apply them onto another object from a different image. This unlocks powerful use cases across architecture, product design, VFX, and creative pipelines.
Description
The goal of this workflow is to extract a texture from an object in an image, convert it into a clean, seamless texture, generate a full PBR material set, and finally transfer and apply that texture onto a different object in another image.
What’s new in this version:
The PBR extraction system has been completely redesigned.
In my previous version, the extraction was based on preprocessors such as normal maps, depth estimation, and multiple image adjustments (color, contrast, brightness, gamma…). That process relied on a single image and how light interacted with the surface.
In this new workflow, I replaced that entire pipeline with the new Ubisoft La Forge model and the recently integrated ComfyUI node, which performs the same task using a dedicated model trained specifically for PBR material extraction.
I also added a texture transfer system: once the textures are extracted, users can transfer and apply them onto another object from a different image. This unlocks powerful use cases across architecture, product design, VFX, and creative pipelines.
FAQ
Comments (5)
wonderfull work, i tried some, i needed to disable the Alpha turbo flux lora cause it just broke the ksampler i don't know why, even if i have the lora installed, do the lora make a signficant difference ? thanks again for the workflow it's usefull
yep its broken, it has something to do with nunchaku and the new comfyui version, you should be able to do it without nunchaku if you have the vram
Thank you for your feedback.
Yes you can disable it and add some steps.
If you don't need the seamless texture process , you can bypass it.
Looks wonderfull, but I get error during Ksampler processing ... torch 2.9+cu130. Maybe need newer model ? What combination of versions is tested and running ?
change models to newer versions , if your hardware allow it use better models , for this workflow i used the nunchaku version . try to change the lora node , it bugs after the last update



