This is a Midjourney Cinematic style Lora based on my aesthetics. Adds cinematic vibe and also additional detailing to a broad range of image themes without too much bias towards a single style.
Version 1: Trained on R128, 40 Images, 5000 Steps
FLOWMATCH NOISE FIX: ComfyUI beyond 0.3.77 changed the default UNET torch weight dType, for many users it used to default to fp32. FlowMatch is sensitive to this, and works best with fp32. To set the toggle, edit your .bat file for launching ComfyUI, and add to the end: --fp32-unet
Comparison article here: https://civarchive.com/articles/24424
Recommended workflow:
https://civarchive.com/models/2226355/luneva-infinite-details-z-image-workflow
Suggestion: Pair this with Luneva Cyber (HD Enhancer)
This other lora enhances ANY type of image into Ultra HD, improves composition, and also creates hyper realistic cyberpunk elements when prompted. Used in combination with Luneva Cinematic lora. <Download Luneva Cyber HD Enhancer>
Long Prompts:
If you're using very long prompts, you may need to increase the Lora strength (0.6 to 1.0) otherwise it locks onto your long prompt pretty strongly.
COMFYUI V0.4.0 BUG:
This version will break the EULERDISCRETE-SCHEDULER (makes your image very noisy again) However, this version is needed to run the Z Image Controlnet. So I've rolled back to v0.3.77 for now.
This is my very first Lora, hope you like it! Special thx to: @PastellPastellPastellI
Lora Strength Comparisons Below:












Description
R128, 5000 steps, 40 Images
FAQ
Comments (17)
Fantastic work, congrats! Another thing I liked was the way you presented your work, very professional, very informative both textually and visually, I really value that.
aww thanks so much!! I really needed this Lora to fix ZIT, so that I can continue making stuff in my preferred style, so here we are =) Looking forward to seeing what you create too!
As someone who isn't that familiar with mid journey as i've only stuck with local models. The examples feels like it's basically adopting a more SDXL style of image. Like bringing the characters more direct and a little more artificial then z-image base model. But for those who want to use z-image but have the old art style of older models this makes sense.
The Z Image standard images are very "raw", and I feel like lacking in a bit of beauty composition, unlike the better balanced Qwen model (in particular White Qwen checkpoint). This lora at lowish strength will help bring some of that in, and bring back a bit more of that cinematic vibe. If you go too high on lora strength though it would take away too much original Z image, however, using a chained sampler setup could help to bring back more of the Z Image detailing.
@luneva Unfortunately, this makes it so faces all look the same again. Something zimage is trying to get away from. It stops looking like zimage and SDXL all over again.
FOr me the base image looks better than the LORA. Characters look more realistic and varied. With the lora they all have the same exact face.
@LetTheBassDrop yes. one thing i don't like of old models is how everyone looks same with that AI look. and this model goes back to that. however maybe this lora is good for people who want that old look or for other image types that doesn't portray women, i don't know. but i was thinking the same, i like the more natural realistic looks myself and not too interested in going back to AI look of people
@zengrath @letthebassdrop That's interesting, because I don't have any trouble with having varied faces, I generated around 200 last night, and 90%+ of them are different faces. I do suggest not going that high on the lora strength, otherwise it will overpower the original Z Image.
Looks pretty cool. Interesting to see how anatomy issues arise especially when trying to mix in loras at lower/partial weight. Do you have any ideas how we can make it a seamless transition?
thanks! I heard that there's a cap on how much lora weight can be mixed right now. I think my lora is pretty gentle though, so should be fine to mix but I haven't tried. I assume when mixing loras etc, to have one be dominant and another be less, instead of 50/50.
@luneva Sorry I mean using only this lora but at a weight between 0-1 (instead of 0 or 1). For any z-image lora in general. Seems like maybe the model can't sort out image anatomy (or like failed composition) such as in your 3rd to last image at weights in between those values?
@EarNugget2 I think the sweet spot for this lora is between 0.2 to 0.5, but you can go even higher if you don't mind an overly smoothed look, really depends on the image you are going for! I didn't notice any bad anatomy even at 1.0 strength, but there are some weird artifacts like random tattoos =)
Why is it 648.81 MB? Loras don't have to be so big
I can't afford to train it that many times, so I purposely used R128 to try to get in as much detail-adding features as possible.
Do it yourself then. I will be waiting:)
Oh nice. I am testing this now. thanks for putting it together.
I did not expect this high level of quality posts from everyone, thanks for your support and using the lora!! I will keep updating the Workflow as soon as I find technique advancements. <3
Details
Files
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
Mirrors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
96_ZIT_Midjourney_Luneva_Cinematic_dec17.safetensors
Midjourney_Luneva_Cinematic.safetensors
luneva_realism.safetensors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
ZIT_Midjourney_Luneva_Cinematic_v1_r128.safetensors
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Same model published on other platforms. May have additional downloads or version variants.












