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    Brie's Qwen Edit Lazy Character Fusion - v2.0
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    Hey y'all!

    Take a character sheet, a character pose and a scene images to make a properly transformed character that is fused into the scene!

    This workflow is used in conjunction with my Lazy Character Sheet Workflow. Currently, the Lazy Character Dummy Workflow has been incorporated into Version 2.0 of this workflow, so that workflow is now obsolete. It retains the ability to use external Character Dummy images, so you can still use it if you like. Only the character sheet is required for it to work.

    Special thanks to tori29umai (on Twitter) for the charaBG and image2body loras, as well as vafipas663 for the enhancement lora and @DigitalPastel for workflows, models, and images I've used.

    Video Tutorial has been requested and I shall oblige, but I need a few days. Cheers and thanks

    Video Tutorial for V002

    VERSION 2.0

    • The workflow is heavily modified from thenormal Qwen Edit 2509 workflow, same models too.

    • It uses tori29umai's charaBG and image2body lora models

    • Additionally, it uses vafipas663's enhancement lora model.

    • The workflow is based on my previous Lazy Character Relight workflow.

    Major Changes:

    • Incorporated Character Dummy workflow

    • Added Enhancement Group

    • Replaced the Layer Style RemBG node with one that DLs the models automatically

    • NOTES & CLEANUP

    Input:

    • Character Sheet Image

    • Character Pose Image

    • Scene Image

    • Prompt (Needs minor modification describing lighting, shadows and reflections)

    • Position / Scale / Rotate the generated Dummy image into the scene

    Output:

    • Character Fusion image

    • Character Fusion + Dummy + Sheet + Scene info image

    • Cropped Character Fusion image

    • Character Pose Input Image + Character Dummy Intermediate + Cropped Character Fusion comparison image

    Models:

    Note Brie's welcoming and trustworthy smile

    Read below for some more info, skip the Version 1.0 stuff if you're using Version 2.0.

    Version 1.0 is now obsolete.

    === Version 1.0 info starts here ===

    VERSION 1.0

    • The workflow is based on the normal Qwen Edit 2509 workflow, same models too.

    • In addition, it uses tori29umai's charaBG lora model.

    • The workflow is based on my previous Lazy Character Relight workflow.

    Input:

    • Character Sheet Image

    • Character Dummy Image

    • Scene Image

    • Prompt (Needs minor modification describing lighting, shadows and reflections)

    • Position / Scale / Rotate Dummy image into the scene

    Output:

    • Character Fusion image

    • Character Fusion + Dummy + Sheet + Scene info image

    • Cropped Character Fusion image

    • Cropped Character Fusion + Character Dummy comparison image

    Models:

    === Version 1.0 info ends here ===


    This workflow is heavy, complicated and has a lot of inputs. However, for a single scene, usually the Character Sheet image, Scene images, and prompt, do not change. The prompt doesn't change because usually the lighting conditions on the character does not change when switching pose image, which generates the dummy image.


    What generally changes with each gen, is that you will need to reposition and rescale the dummy image in the scene each time the dummy image is changed. That's where I find I spend the most time, but even then, that's a few seconds at most. You'll need to run the workflow briefly to see the repositioned image.

    See below. The red node is where you position, scale and rotate the dummy within the scene. you can see the character in the full scene and the size of the cropped image.

    Another thing I find myself adjusting quite often is this, the crop edge reserve percentage. Which adjusts the amount of space around the dummy character image. You need the character's body + head to occupy a significant chunk of the cropped image, something like 50% of the image by area. If its too much or too little, quality suffers, and you will witness horrors.

    The default is 15%, try adjusting to 5% or 25% to respectively increase or decrease the character's size in the cropped image.

    Other things I will not emphasize, because those settings aren't touched as frequently, if ever. There are a STUPENDOUS of notes within the workflow, please read them when you encounter anything you don't understand. It's not necessary to read them all though.

    For me, I'm going to use this to pose characters into scenes, which I will then crop later to use as keyframes for video generation. Or just make funny meme videos with character replacement. My goal is full control in character animation, but this would work just as well for comics / manga.


    Anyhow, enjoy the workflow. Please post if you have any questions or suggestions!

    Stay Cheesy Y'all!~

    • Brie Wensleydale

    Description

    This new version incorporates the my previous Character Dummy workflow, thus making it obsolete. It can also still use a separate Character Dummy image if need be.

    It also adds an enhancement group using a lora from vafipas663.

    FAQ

    Comments (11)

    KojiroNsfwNov 12, 2025· 1 reaction
    CivitAI

    Excellent tool :D

    slipperygem
    Author
    Nov 13, 2025· 1 reaction

    Thanks mate!

    artefact_tnNov 24, 2025· 1 reaction
    CivitAI

    I congratulate you and thank you for your work. I admit this is the best workflow for pose transfer. Just one request: could you isolate the pose transfer part without background fusion? This workflow works better than the other published separately. Thanks

    slipperygem
    Author
    Nov 24, 2025

    I've thought about it. Essentially, it would just fuse your character into a plain white background. Is that what you want?

    I could do that I think. It would be a much simpler lite version.

    3DVantixDec 11, 2025
    CivitAI

    Thanks for all your work on this! I'm very interested in trying it and am currently collecting the parts I need. Your link to qwen-edit-enhance_64-v3_000001500.safetensors seems to be broken, though, and I haven't been able to find that file elsewhere when searching. Could you help me out there?

    3DVantixDec 12, 2025· 2 reactions
    DK360Feb 3, 2026
    CivitAI

    So this is a controlnet + pose extractor basically?

    slipperygem
    Author
    Feb 7, 2026

    No, this takes a pose and applies it to a character from a character sheet.

    The inputs are:

    Pose image

    Character sheet

    The output is:

    Character with the input pose

    ArtificialOtakuMar 24, 2026
    CivitAI

    Thanks for the wf! Can this be made to take those typical Control net skeletons instead of an image for the pose reference?

    slipperygem
    Author
    Mar 27, 2026

    Not in any non-clunky way.
    You can add a Control Net then have SDXL / Illustrious generate a posed character, then feed that image into the workflow.

    This is actually very close to a workflow that I'm working on and will release soon. I'll release the base version of that, and maybe add this on as a feature in the future.

    ArtificialOtakuMar 27, 2026

    @slipperygem awesome, looking forward to that, this wf is great for meme stuff, but if you wanna keep the shape of your character, using controlnet skeletons would be much better.

    Workflows
    Qwen

    Details

    Downloads
    311
    Platform
    CivitAI
    Platform Status
    Available
    Created
    11/12/2025
    Updated
    4/30/2026
    Deleted
    -

    Files

    briesQwenEditLazy_v20.zip

    Mirrors

    CivitAI (1 mirrors)