For anime screencap styled outputs, a weight of around 0.8 or higher works the best.
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Description
FAQ
Comments (2)
I see you are still using one tag to define the whole chara... why?
Partly because it's just the way I'm used to doing it, mostly for ease of access. "Immutable" features (hair & eye color, physical features like moles, etc.) I bind to the activation tag, but everything else such as hairstyle or apparel I don't change.
For my personal use cases I find it good as it just makes prompting quicker and it hasn't negatively affected any of my outputs; hair and eye color can still be modified with respective tags, and I won't bind eye or hair color in characters where it varies among my data such as in characters like Rikka Takanashi or Ruri Gokou.
I personally don't see the point in prompting a character by each tag when there are features that are implicit and can just be simplified down to a singular tag. That said, I'm no prompt engineer and I don't have the time to experiment with training nor look into what popular practices are for better outputs. If there is something I'm overlooking I'm not unwilling to change but I just haven't had a concrete reason to do so
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Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.
