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Description
FAQ
Comments (7)
The checkpoint has an issue with ADetailer — there's a faint square on the character's face when using ADetailer. I hope you can fix this bug. Additionally, the Zeniji_Mix Ether model has a similar issue.
Thx for your opinion. I will deal with it in next version. in this model, low denosing number is recommended.
This could also potentially be a VAE mismatch between the base render and ADetailer
@TalesfromOurDigitalLives exactly
@TalesfromOurDigitalLives so what should i do,Change the VAE for checkpoint?
@TalesfromOurDigitalLives great, i use VAE sdxl ok
Alter your ADetailer Inpainting settings to use Euler A as the sampler; if you're using DPM++ 2M or similar, there can be artifacting after denoise/upscale. It's not really the base model.














