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    CinePerspective - v1
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    Overview

    CinePerspective enhances control over camera angles and perspectives in image generation. This LoRA fine-tunes native angle capabilities while adding specialized viewpoints.

    Activation & Usage

    Base trigger: cineperspective Format: <lora:CinePerspective:1>, cineperspective, [specific_angle]

    Camera Angles

    Classic Angles (Enhanced)

    • dutch angle: Tilted/diagonal composition creating tension or disorientation

    • high angle: Camera above subject, looking down

    • low angle: Camera below subject, looking up

    • overhead view: Direct 90° view from above

    Camera Levels (Enhanced)

    • aerial view: High altitude overview showing environment context

    • eye level view: Natural perspective at subject's eye height

    • ground level view: Extreme low position at floor level (still challenging in some scenes)

    • hip level view: Mid-body framing, slightly below eye level

    • knee level view: Camera positioned at knee height

    • shoulder level view: Slightly elevated perspective, ideal for portraits

    New Perspectives (v1.3)

    • over the shoulder: View from behind one subject looking at another/object

    • three-quarter view: 45° angle perspective - balanced profile/frontal view

    • pov: First-person perspective simulating subject's viewpoint

    Limit combinations to 2-3 descriptors for best results.


    Note: This LoRA fine-tunes many angles that work natively but provides more consistent results and specialized perspectives that can be difficult to achieve reliably with base models alone.

    Description

    FAQ

    Comments (3)

    VidiVinciMay 14, 2025
    CivitAI

    I may be missing something, but shouldn't checkpoints do camera angles natively? I have pretty good luck with things like dutch angle,aerial view,close-up, wide angle, etc. The one I sometimes struggle with is quarter angle views.

    stellabawerte421
    Author
    May 14, 2025

    You're absolutely right - many angles do work natively! This was actually my learning journey - I struggled with camera control initially, created this LoRA, and ironically discovered proper techniques for angle prompting in the process.

    The current version adds subtle enhancements to some angles and more consistency, but there's definite overlap with native functionality. For v2, I'll focus on unique angles that base models struggle with (quarter views, extreme perspectives, specialty shots).

    Which specific angles do you find most challenging with base models? Would help direct my next iteration.

    VidiVinciMay 14, 2025

    @stellabawerte421 Thanks for the reply. Great explanation. I'll give the LoRA a try.
    Main angles that I struggle with are off of 90 degrees, and some checkpoints are better than others. I may not be using the right words either, but in some checkpoints, "from front, quarter angle" will generate a 45 degree view of the subject. As I'm writing this, I'm not sure I try what I just wrote "45 degree angle" - Ima give that a whirl! lol

    LORA
    Illustrious

    Details

    Downloads
    131
    Platform
    CivitAI
    Platform Status
    Available
    Created
    5/11/2025
    Updated
    6/11/2026
    Deleted
    -
    Trigger Words:
    cineperspective
    dutch angle
    high angle
    low angle
    overhead view
    aerial view
    eye level
    ground level
    hip level
    knee level
    shoulder level

    Files

    Camera_angle.safetensors

    Mirrors

    CivitAI (1 mirrors)