WAIT!
This model is useless... Unless used for close-up portraits or with FaceDetailer/inpainting. This model will not improve the eyes in a wide shot with distant eyes! I repeat: Only for close-up portraits, FaceDetailer, or inpainting.
So, when should you use the model?
During upscaling (improves, but isn't optimal)
Using FaceDetailer (works well)
With inpainting: manual or automatic segmentation of the eyes (best results)
Tips:
Works better by inpainting both eyes at once than a single one (risk of asymmetry)
The amount of denoising required will depend on how badly the eyes are drawn and the resolution of the inpaint mask:
Badly generated eyes and/or high resolution (> 1024 px) -> High denoise (0.4 to 0.6)
Acceptable eyes and/or lower resolutions -> Lower denoise (0.2 to 0.4)
Description
FAQ
Comments (1)
Although the author recommends setting the restoration noise level to 0.5, this assumes that the eye color has already been specified.
If your character does not have a defined eye color, using 0.5 may result in poor outcomes.
In such cases, it is advisable to adjust the restoration noise to 0.1 (which causes a slight change in eye color) or 0.2 (which significantly alters the eye color but enhances the brightness of the iris).
Details
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.




