CivArchive
    VACE Motion Paths! Use A Path to Guide a Subject/CameraMovement - VACEGuideMotion

    This workflow allows you to use a motion path to move your subject or camera using Vace+Wan2.1

    If you need more info on how the workflow works, check out the link below:

    Description

    FAQ

    Comments (14)

    JellaiApr 29, 2025· 4 reactions
    CivitAI

    This is amazing. Is it possible to have multiple paths? For instance, in your dog example, I wanted to draw two lines: one for the dog, and one going the opposite direction for the background, so that it would know to make the dog move away from the direction of the background, while following the dog a little with the camera.

    Same goes for making the man's hand stay steady, while moving the bird. Even if it's in slow motion, it seems it might understand to make the bird move separately from the hand.

    So, would it be possible to overlay the different boxes using some kind of image overlay node, and have multiple boxes going at once? Will WAN understand this?

    carlosgms81410Apr 29, 2025· 1 reaction

    I found a way to add more splines . you need to use AppendStringsToList kjnodes. you pull in bothe spline a and b into this node and pull the output to the cordinates input on the CreateShapeImageOnPath.

    you need to make 1 extra spline node and hook up frames width height and the bg image as the one thats already there

    hope this helps may make a new workflow using the fun14bwan21 model instead but with multiple inputs

    you can daisy chaine the AppendStringsToList so you can add as many splines as you want

    theartofficialtrainer
    Author
    Apr 30, 2025

    @carlosgms81410 do motion paths work with wanfun too?? Hadn’t tried that!

    carlosgms81410Apr 30, 2025

    @theartofficialtrainer they do but you need specific color setup for the motion shapes :

    Black BG
    Yellow outlines 10 pixles thick
    Red infill for shape

    and i use a size of 20 height x 50 width

    it does work but there are some issue as any part that dosent have a path dosent get updated so will probably need a 2 pass aproche 1 to give the main motion and 1 to cleanup the generation

    carlosgms81410Apr 30, 2025

    @theartofficialtrainer hmm my replay disapered XD ,

    They do but they need a specific color for the spline shapes :

    Size: 20 height X 50 width
    BG color : black
    Shape color : Red
    outline color : Yellow

    there are some limitations , it does not animate anything without a path so this will probably require a multiple approach to make it viable : 1 pass to get the main motion and one to clean up the video with fewer steps and denoise in lower value , when i get it to work ill post a workflow in my profile .

    fyi i got multi spline control working can add as many as i want :D

    KnoxxxonkApr 29, 2025
    CivitAI

    idk what the heck im doing wrong. im trying to run this local. ive downloaded all the same models, watched your video. im not running docker, etc. i also installed sageattn and all i get is RGB noise and a broken result.

    KnoxxxonkApr 29, 2025

    and no matter what frame count i set it to, it always does 85

    carlosgms81410Apr 30, 2025

    @Knoxxxonk made a coment to the author as well but here you go :

    there is a small issue for me the set count node is missing and the "WanVideo VACE Encode" sets the wrong count of frames , changing the widget back to input shows 85 instead of the 81, can be fixed by manually inputting frame count or setting a SET Frame count equal to frame count image load

    so there is a missing node so just right click the WanVideo VACE Encode and click the convert input to widget num_frames and you can set the frame count manual on this node

    also the garbled RGB noise sounds to be wrong model loaded check the VAE load , Text encoder , and the actual model loaded , there are 2 model loaded VACE 1.3b and wan21 1.3b t2v

    hope this helps good luck

    KnoxxxonkMay 1, 2025

    @carlosgms81410 thanks i was able to fix the frame count!

    as for the models, i believe i downloaded the same exact ones. i have the following

    WanVideo VACE Model Select -> Wan2_1_VACE_1_3B_preview_bf16.safetensors

    WanVideo Model Loader -> Wan2_1-T2V-1_3B_bf16.safetensors

    Load WanVideo T5 TextEncoder -> umt5-xxl-enc-bf16.safetensors

    WanVideo VAE Loader -> Wan2_1_VAE_fp32.safetensors

    i believe this should all match to what the default is, only difference is i dont have them in /wan folders but that shouldnt matter

    i also changed a few things but i dont think it should be the issues. i had to bypass the create shape on path node and its preview, it was not liking the values in there. i tried editing but i think its just a preview anyways. and even though i installed sage attn it seems today its bugging out when trying to run with it so i switched to sdpa.

    carlosgms81410May 1, 2025

    @Knoxxxonk
    yeah you seam to have everything correct. if you have issues with sageattention just use SDPA as its only a 10% difference in speed no quality lose .

    does it render correctly with SDPA now ?

    KnoxxxonkMay 1, 2025

    @carlosgms81410 no unfortunately its still just garbled RGB noise besides the first frame

    carlosgms81410Apr 29, 2025
    CivitAI

    there is a small issue for me the set count node is missing and the "WanVideo VACE Encode" sets the wrong count of frames , changing the widget back to input shows 85 instead of the 81, can be fixed by manually inputting frame count or setting a SET Frame count equal to frame count image load

    Great workflow easy to use and decent results

    gxbsyxhApr 30, 2025
    CivitAI

    I almost forgot about him with the previous tool for moving points to generate dynamics, I like the vace model the most, the possibilities are endless, thank you

    JerryOverApr 30, 2025· 11 reactions
    CivitAI

    That one dude in the example needs to man up

    Workflows
    Wan Video

    Details

    Downloads
    541
    Platform
    CivitAI
    Platform Status
    Available
    Created
    4/29/2025
    Updated
    5/13/2026
    Deleted
    -

    Files

    vaceMotionPathsUseAPath_vaceguidemotion.zip