V 1.1 Fixed compatibility with latest ComfyUI and Use Everywhere nodes
This is a workflow for texturing an existing mesh with Hunyuan 3D, SDXL and ControlNet
Credits to Hunz for creating the original SDXL workflow.
Please follow the instructions in the ComfyUI repo to install the nodes
https://github.com/kijai/ComfyUI-Hunyuan3DWrapper
SDXL Model: halcyon-sdxl-photorealism
ControlNet Model: controlnet-union-sdxl-1.0_promax.safetensors
Optional Lora: texture-synthesis-3d-base-condensed.safetensors
If you use the lora make sure to add "albedo" to your prompt.
Upscale Model: 4x-Nomos8k-atd-jpg
Description
Hunyuan 3D 2.0 mesh texturing with SDXL and Controlnet
FAQ
Comments (11)
For some reason there seems to be a problem with the SimpleMathInt+ node in your workflow. I need to manually delete them and re-insert them into the workflow. However, this destroys the original value in them. Is it possible to re-upload the workflow after you have updated the comfyui essentials package ?
My ComfiUI essentials package is up to date with the repo. It hasn't been updated in 3 month so I'm not sure what kind of issues you are having. The node I'm using from the package is a simple int node so you can replace it with whatever node you please and input the same values.
@ncreature I think because you use the nightly version for the Cpmfyroll Studio and Comfyui_essentials, the error of SimpleMathInt+ and String- gone after i change the version from latest to nightly
I also think the workflow needs to be updated or better instructions. I changed my version to nightly and got everything to load. However, The inputs of nodes are not recognizing the cg use everywhere nodes. the everywhere node has 2 inputs, and if I swap it to the other input, the other nodes will recognize it. also, trimesh wasn't connected to the bypassed uv wrapper so the workflow wouldn't cycle until it was set to always and connected to the render multi-view node. The bottom has a lot of errors as well and I haven't managed to go through that yet. BUT, it would be nice to have a workflow that worked without having to go through a dissection. It is a pretty complicated workflow. Can't wait to get it fully functional.
@ZIzzer The latest update of ComfyUI broke the use everywhere nodes. A fix is on the way by the developer.
https://github.com/chrisgoringe/cg-use-everywhere/issues/281
I will update the workflow as soon as that fix is applied to the main branch.
@ncreature Thank you!
Setting everything for nightly worked for me. I did have to hunt down a few nodes. Some I installed manually and some through the manager. Definitely worth it. Thank you, @ncreature, for this. Very cool.
I'm having some problems with the String-🔬 node. I solved it by renaming in the workflow file replacing String-🔬 with String
Ksampler node stage stops with this error:
"mat1 and mat2 shapes cannot be multiplied (73728x16 and 64x3072)"
Any ideas how to fix it?
