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    Hunyuan 3D 2.0 SDXL Texturing - v1.0
    Preview 60741976

    V 1.1 Fixed compatibility with latest ComfyUI and Use Everywhere nodes

    This is a workflow for texturing an existing mesh with Hunyuan 3D, SDXL and ControlNet

    Credits to Hunz for creating the original SDXL workflow.

    Please follow the instructions in the ComfyUI repo to install the nodes
    https://github.com/kijai/ComfyUI-Hunyuan3DWrapper

    SDXL Model: halcyon-sdxl-photorealism

    ControlNet Model: controlnet-union-sdxl-1.0_promax.safetensors
    Optional Lora: texture-synthesis-3d-base-condensed.safetensors

    If you use the lora make sure to add "albedo" to your prompt.

    Upscale Model: 4x-Nomos8k-atd-jpg

    Description

    Hunyuan 3D 2.0 mesh texturing with SDXL and Controlnet

    FAQ

    Comments (11)

    bm3011838Mar 3, 2025· 2 reactions
    CivitAI

    For some reason there seems to be a problem with the SimpleMathInt+ node in your workflow. I need to manually delete them and re-insert them into the workflow. However, this destroys the original value in them. Is it possible to re-upload the workflow after you have updated the comfyui essentials package ?

    ncreature
    Author
    Mar 4, 2025

    My ComfiUI essentials package is up to date with the repo. It hasn't been updated in 3 month so I'm not sure what kind of issues you are having. The node I'm using from the package is a simple int node so you can replace it with whatever node you please and input the same values.

    paralysismachinistMar 18, 2025· 2 reactions

    @ncreature I think because you use the nightly version for the Cpmfyroll Studio and Comfyui_essentials, the error of SimpleMathInt+ and String- gone after i change the version from latest to nightly

    ZIzzerApr 21, 2025

    I also think the workflow needs to be updated or better instructions. I changed my version to nightly and got everything to load. However, The inputs of nodes are not recognizing the cg use everywhere nodes. the everywhere node has 2 inputs, and if I swap it to the other input, the other nodes will recognize it. also, trimesh wasn't connected to the bypassed uv wrapper so the workflow wouldn't cycle until it was set to always and connected to the render multi-view node. The bottom has a lot of errors as well and I haven't managed to go through that yet. BUT, it would be nice to have a workflow that worked without having to go through a dissection. It is a pretty complicated workflow. Can't wait to get it fully functional.

    ncreature
    Author
    Apr 23, 2025· 1 reaction

    @ZIzzer The latest update of ComfyUI broke the use everywhere nodes. A fix is on the way by the developer.
    https://github.com/chrisgoringe/cg-use-everywhere/issues/281
    I will update the workflow as soon as that fix is applied to the main branch.

    flecainide26303Apr 29, 2025

    @ncreature Thank you!

    PKVexMay 28, 2025

    Setting everything for nightly worked for me. I did have to hunt down a few nodes. Some I installed manually and some through the manager. Definitely worth it. Thank you, @ncreature, for this. Very cool.

    mark90itMar 18, 2025· 6 reactions
    CivitAI

    I'm having some problems with the String-🔬 node. I solved it by renaming in the workflow file replacing String-🔬 with String

    yovanMay 9, 2025

    For me it worked but cloning the logic custom node repo direcly into the custom nodes folder without going through the manager.

    PKVexMay 28, 2025· 1 reaction

    Set your nodes update to nightly. Fixed it for me.

    JosephSDMar 25, 2025
    CivitAI

    Ksampler node stage stops with this error:
    "mat1 and mat2 shapes cannot be multiplied (73728x16 and 64x3072)"
    Any ideas how to fix it?

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    Details

    Downloads
    649
    Platform
    CivitAI
    Platform Status
    Available
    Created
    3/1/2025
    Updated
    8/13/2026
    Deleted
    -

    Files

    hunyuan3D20SDXL_v10.zip

    Mirrors

    CivitAI (1 mirrors)