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8.0 Update
Not much changed character wise. I did experiment with just tagging her armor as default outfit. You can also just use green armor to get pretty much the same effect.
A couple secret tags to kinda emulate the in game screenshots I used for training, they work best against photoreal checkpoints. dhstyle and either high-poly or low-poly
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7.0 Update
Detailed tag experiment canceled. I went back and removed a lot of redundant training tags. Also changed some of the main tags which you can find in the trigger words section. Sometimes you might need to reinforce the armor color with green armor in the prompt, but it's pretty consistent on its own. Only ran into issues when changing species.
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6.0 update
Made the character tags more detailed. They should be up in the trigger words section. Species and clothes tags can be changed and played with as much as you want~
Some of the finer details of the armor are a little inconsistent but I trained this for compatibility with checkpoint and artist styles.
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5.0 update
Tried to simplify the tags a bit more. The ones in the trigger word area should be all you need for the character. Armor will put on her in game outfit but you can play around with other clothing and species tags to your heart's content~
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Same model published on other platforms. May have additional downloads or version variants.