If you like my work: https://ko-fi.com/phdoge
=== V2 ===
The trigger is still fortified suit, BUT the second recommended tag isn't bodysuit anymore, it's plugsuit with the color you want. For example: ((blue:1.5) plugsuit)
The sweet-spot is still between 0.6 and 0.7. "Animal ears" issue in the previous version is fixed but not heterochromia (unfortunately I don't even know how to fix that) so keep "heterochromia" in your negative.
Males are way easier to generate, it's not perfect but you don't need to go crazy with the weights anymore. The armor as a whole is also more consistent and you shouldn't find missing parts on your gens.
The dataset was a bit too contaminated by the pink colored armor from Sumika. So you still need to add more weight to all your colors (unless you like pink). I'll try to fix that in the next version.
This version should work well with realistic models and any artstyle (feel free to test and report here if you encounter an issue).
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Not made for realism! It only works for anime style.
It's my first LoRA so I think it's not up to the standard yet. Anyway, it produces muv-luv armors which I couldn't get with any model or prompt (that's how niche it is).
You use it by adding "fortified suit" tag in your prompt and I recommand adding "bodysuit" tag as well. The sweet-spot for this LoRA seems to be between 0.6 and 0.7 for the weight.
It has been trained on 126 images (official arts and fanarts), it's very biaised against males since males are only 20% at most of the dataset! Although, if you put a very high weight like (1boy:1.9) and (1girl:1.3) in negative you still can get some guys.
There are a few issues with heterochromia and animal ears, so put these in negative if you don't want that in your art.
To change the color of the armor you can write something like (blue:1.5 and fortified suit), (black:1.5 and bodysuit).
Other related Muv-luv stuff (robots): https://civarchive.com/models/8584/muv-luv-tsf-concept-lora
Description
The trigger is still "fortified suit" (with the space) BUT the "bodysuit" tag was replaced with "plugsuit". You use it like the previous tag, so for example it's "((blue:1.5) plugsuit)" instead of "((blue:1.5) bodysuit)"
Improved:
Size reduced to 36Mb with no loss in quality.
Generation of males is way easier (you don't need to crank up the weights anymore) and more consistant colors for the bodysuit.
Breats size is much more adjustable, you can make flat chested girls easily (and without turning them into males).
Fixed the animal ears issue on girls.
Should work well with realistic models and way more flexible with any artstyle. However, high weights (>0.85) will still affect the style.
Full body shot and complex poses are more easily generated. The whole armor (gloves, boots, mouthpiece...) is treated as an item so you shouldn't get missing parts of the armor on your gens.
To be improved:
Issue with a helmet added on males (due to one male wearing a helmet in the dataset), so put "helmet" in your negatives.
Inconsistent body types with males. You can get skinny males or bodybuilder-tier males at random. You can use the "skinny" tag to fix that.
Some details (on the navel mostly) are still inconsistant. Heterochromia is still an issue (easily solved by putting "(heterochromia:1.2)" in your negatives)
Too many Sumika in the dataset, by default it'll try to prompt the pink bodysuit so put some weight on your colors like "((blue:1.5) plugsuit)". Hopefully, that'll be fixed in the next version.