Trained on images of Rebecca from RE1 and other games where she has the same design. A large part of the training set are 3D images, so it might lean towards that at times, but you can control that via the prompt.
Illustrious usage and notes:
Positive prompt: Rebecca Chambers, blue eyes, 1girl
Optional tags to strengthen certain elements: fingerless gloves, pants, boots, uniform
For full prompt examples, look at metadata for the image uploads.
PonyXL usage and notes:
Positive prompt: Rebecca Chambers, blue eyes, fingerless gloves
Add pants if the model makes images of her wearing shorts.
Add ponytail to negative prompt if the model gives her a ponytail.
Remove fingerless gloves from the positive prompt and add gloves to negative prompt if you want better-looking hands.
I did a mistake with the sample images and created images where she has brown eyes, but her official eye color looks to be blue or green -- blue eyes seem to be the most common.
For full prompt examples, look at metadata for the image uploads.
Description
FAQ
Comments (7)
tried to play this game, it's good except for the RIDICULOUS AMMOUNT OF LOADING SCREENS
There are mods letting you skip those.
WizardMcMerlin already tried, didn't work
hopefully 3d, cgi keywords make it look like the game
Where did you see she has blue eyes outside of Civitai? She definitely has brown eyes
She is depicted as having blue eyes more often than brown: https://residentevil.fandom.com/wiki/Rebecca_Chambers/gallery
She has brown eyes in RE1 for PS1 (though it's blue in FMV cutscenes), and otherwise it's blue in everything else, including the RE1 remake.
@WizardMcMerlin Sorry you're completely right. Looks like the fan wiki lists them as brown, and Google AI repeats this, but it's clearly blue in most official pictures and latest film too. Thanks for clarifying this!









