I've seen horrible things.
But hopefully you don't have to. These embeddings mainly focus on composition, color schemes and anatomy. They are not perfect and should most likely be used along other negative prompt words, but they should do the bulk of the work.
If your model already does good compositions and anatomy, these embeddings might not help. The ones with fewer vectors might be better in this case.
Do note that the way embeddings work with prompt weighting seems somewhat broken, specially on high number of vectors. You can still fine tune, just avoid low multipliers for high vector embeddings, at least on Automatic1111.
These embeddings were also not trained, they were created based on the encoded vectors themselves.
Whatever you do, don't run this as a positive embedding. I'm not responsible for your loss of sanity.
Make sure you check out bad prompt as well.
Description
Trained on about 100 images of terrible color combinations, composition and lighting. Turned out to be quite efficient even with 4 vectors.
It also appears to not like a few things, like rain. In those cases you might need increase their strength.
You still need to use negative prompts like blurry, ugly, motion blur and so on.
FAQ
Comments (29)
Thanks! I'm not sure what is negative prompt, so I'll just put it in to the prompt...
...
AAAAAAAAAAAAAAAAAAA
(joke)
After a lot of trial, my preferred options are versions 24 @0.7 (the best one) and 32 @0.7 strength.
The 48 and 64 ones tend to change the image style, and the 4 @ 1, and 16 might need extra strength (and can also be very good).
Anyways, thanks a lot for all of these options!
You're welcome! I mainly did them cause I was tired of hunting for words to use on the negative prompt.
You can also try the following format on Automatic1111:
[:embedding:0.5] <- This will make the embedding start later in the rendering process, so you can keep it from altering the original composition. 0.5 for example will mean it will start at 50% of the rendering process. I've found that anything between 0.3 and 0.5 (30-50%) is enough to maintain composition.
If you want it to the embedding to only take place at the start of the rending you can use:
[embedding::0.1] <- This would make the embedding only work at the first 10% of steps, great for composition embedding to keep them from altering final details. For example, an outfit embedding that was trained on japanese women. If you use that format with anything between 0.1 to 0.3 it will often do the outfit and not alter the face.
@piratekitty聽Thanks a lot for the tip! I think it will be extremely helpful! :)
I guess the same would apply to LORAS by using [lora::0.x] or maybe [hypernetwork::0.x]?
@Jaxx聽I don't know if it is capable of that. I've never tried.
Super helpful information from both of you! Thanks!
@piratekitty聽no token necessary?
@MorganFreeman聽What do you mean?
I actually busted out laughing when I read the name of this. This is a whole ass mood lmfao
Can you briefly explain what each vector number good for?
The higher the number, more negative tokens they incorporate.
Lately I only use the 4v trained one, because my current model doesn't need a negative prompt that complex.
Would you consider making SFW negative, so we don't get random NSFW pic when generating people? I think would be fun and useful as well.
Hm, they shouldn't create any positives to make that happen. And the last one that was trained, didn't even see people to begin with.
Which one is doing that so I can look into it?
@piratekitty
What I mean is to create new embedding for SFW purposes.
but I just remembered we had this https://civitai.com/models/15287/7-dirty-words-negative-prompt
and I didn't play with it that much. xd
sorry.
@SnG17聽Ahh, gotcha. Yeah, there are negatives for that already.
@SnG17聽my work around soloution is this: i just stopped making image while at work xD
I still don't understand how is that work but I will try it.
In your example images, which is with the embeding? The right one or the left one?
The name of the TI being used is written above each picture. If it's not being used, it's blank.
I'm a newbie here and maybe I should approach the help desk, but how can I add this embedding to my resources? It doesn't show up when enquiring via the search windows that, helpfully, pop up.
put the downloaded file into the Embeddings folder located at the root installation folder. If your SD is loaded at the time of doing transfer, click the little image icon below (or next to) GENERATE. There should be 4-5 icons there, only one of the looks like the typical 'image' icon. That will reveal the Textual Inversion area where this file should be at (if it's not, click refresh or reload the setting under Extensions)
uhh what does this do exactly
They are negative embeddings that you add to your negative prompt. It's for SD1.5 models, you can try using them if your model has trouble making better looking images.
@piratekitty聽indeed but, more vector versions are for better models? hows it work XD
@Malessar聽No, they just use more negative tokens to hopefully cover more things that can make an image bad. I'd say just grab them all and test to see what is best for the model you're using.
I've "accidentally" put this in the positive prompt pool a few times, and the results range from hilarious to downright terrifying!
they look great wish there was a pony model
Details
Files
Unspeakable-Horrors-Composition-4v.pt
Mirrors
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Unspeakable-Horrors-Composition-4v.pt
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