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    NVJOB Water v1.0. To create a seamless water material texture. - v1.0
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    For developers only.

    Allows you to create seamless omnidirectional water textures for materials. By blending multiple textures and changing the UV offset directions, it allows you to create water movement in any direction (the effect of changing the direction of the water flow).

    My water shader for Unity - Water Shaders V2.x

    Use ControlNet to generate normal maps and other maps. Or programs like Materialize.

    For a seamless texture, use the parameter - Tiling

    Stable Diffusion Parameters:

    Sampling method - DPM++ 2M Karras

    Sampling steps - 23-30

    Resolution - 768x768 (and more)

    CFG Scale - 5-12

    Or

    Sampling method - Euler a

    Sampling steps - 35-80

    Resolution - 768x768 (and more)

    CFG Scale - 5-12

    For higher resolution use Hires. fix or upscale.

    Prompts examples:

    a gorgeous translucent fluid, random ripples on a blank shorem, water material texture, fluid simulation, flow, fusion, abstract, fully detailed render, Octane render, 4K, post processing, contemporary 3D art, ultra realistic, negative space, subject in the centre, subtle muted cinematic colors, highly detailed, highly definition, masterpiece, 4k, hdr

    Negative prompts examples:

    bad quality, error, blurry, blurred, poor quality, vignetting

    nvjob.github.io/donate

    Description

    Checkpoint
    SD 1.5

    Details

    Downloads
    1,044
    Platform
    SeaArt
    Platform Status
    Available
    Created
    4/2/2024
    Updated
    9/18/2025
    Deleted
    -
    Trigger Words:
    water

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